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-
-
- The Multimedia Workshop's Functions, In Detail
-
- This file has been greatly edited in order to fit in the
- shareware edition. The registered version has more
- information and a map of the menus and functions.
- To find a function quickly, press [S] to search for a word
- or phrase.
-
- The First Six Menu Items
-
- The first six features discussed appear at the top of
- nearly all menus:
-
- HELP
-
- This appears as a question mark on the upper left of most
- menus.
- MOVE
-
- This appears in the middle of the top of most menus. With
- MOVE you can reposition the entire menu so that it does not
- block your view of the current picture. Press [Enter] or the
- left mouse button. Move the menu to a new location, then
- press [Enter] or the left mouse button again.
-
- ESC
-
- Select ESC, press the [Esc] key, or click the right mouse
- button to escape to a previous menu level. From the main
- menu, this will end the program.
-
- VIEW
-
- This clears the screen and replays the current script
- file exactly as the end user will see/hear it.
-
- COLOR
-
- This changes the current color used for text, drawing
- items and most screen effects. Depending on which video mode
- you are using you'll have a menu with from 2 to 256 color
- choices. Select a new color with left mouse button or
- [Enter], or continue with same color by pressing [Esc] or
- right mouse button.
-
- UNDO
-
- Almost anything you can do, you can undo. This will
- remove the last item added to the current script file, clear
- the screen, and replay the file. There is no limit to how
- many times you can use UNDO. It is possible to UNDO all the
- way back to the beginning of a file, leaving nothing but a
- blank screen. UNDO is a smart function which will undo
- groups of lines from a script file when it is sensible to do
- so. For instance, if you have done a bit of PIXEL EDITing,
- and then select UNDO, the whole PIXEL EDIT session will be
- removed, rather than just the last dot you changed. This
- eliminates the need to select UNDO numerous times in a
- row to remove seemingly small changes.
-
- THE FILE MENU
-
- The functions within this menu pertain to file
- switching, building presentations, adding and creating .PCX
- and .GIF files, hyperlinking and more.
-
- HOOKS
-
- Hooks are links to other files on disk. You can hook
- programs (.EXE, .COM & .BAT), graphics (.GIF & .PCX), sounds
- and other script files into your presentations.
-
- PCX
-
- This function will put a line in your script file
- calling on TMW or MSHOW.EXE to display a chosen .PCX file.
- Once displayed, you can continue to draw over the .PCX image,
- add sounds, animations, etc.
- Although the .PCX format specifications are very loose,
- and interpreted differently by various programs which create
- them, The Multimedia Workshop can handle most .PCX files.
- Ideally, a .PCX file which you choose to display will
- match the current script file video mode. If it doesn't
- match, the program can still display it, but it will do it by
- automatically switching to the correct video mode. This
- means that if you display a mis-matched .PCX file, it will
- first erase the current screen. Normally this is no problem,
- since most scripts start with the .PCX picture, or the .PCX
- picture is full-size and overwrites everything on the screen
- anyway.
- You are asked whether you want to use "automode" or not.
- If you choose automode, the .PCX file is allowed to change
- the current video mode. This means that if you use a
- high-resolution monochrome CGA .PCX file, but your script
- starts out in low-res VGA 256-color, the video mode will be
- changed so that your whole .PCX image will be visible and in
- proportion. There are times when you might not want
- automode. Some .PCX files will display in your current video
- mode just fine, but would change the video mode to something
- you don't want for the rest of the current script. So, select
- automode unless you know you must preserve the current video
- mode. When using less than full-size .PCX images, because
- using automode may blank the screen in the video mode doesn't
- match, you may want to make sure NOT to use automode.
- If the .PCX file is less than full-screen size, a
- rectangle will appear on your current picture. You cannot
- change the size and shape of the rectangle, because it
- represents the exact size of the .PCX image. But you can
- move it to the location in which you want the image to
- appear. Click a mouse button or press [Enter] when the
- rectangle indicates where you want the .PCX image to appear.
-
- GIF
-
- This works exactly like the ADD A .PCX FILE function
- above, except that it is for .GIF files. .GIF files take
- longer to appear on-screen than .PCX files, but they usually
- take up less disk space.
-
- GRAB PROGRAM
-
- This puts a line in the script file which runs any
- standard .BAT, .COM or .EXE file. Because some RAM is
- required to keep TMW.EXE or MSHOW.EXE in the background,
- executable programs which require lots of memory may not work
- properly.
-
- MERGE A FILE
-
- This combines two or more script files into one.
-
- HOOK SUB-FILE
-
- When you want to do the same thing in several script
- files, you can save disk space by putting the sub-routine in
- a separate script file of it's own, then selecting Hook A
- Sub-File. This will cause the main script file to run the
- sub-file, then resume where it left off.
- Be aware that settings changed by one file will affect
- another when they are hooked together. In other words, if
- your sub-file has some rectangles, originally drawn in the
- thinnest line thickness and in red, but the main file is
- using a larger thickness and yellow when the sub-file is
- called, unless the sub-file contains specific calls to make
- sure the lines are thin and red, they'll end up thick and
- yellow. Make sense? (Not to me, and I wrote it!)
-
- LINKS MENU
-
- This gives you access to the HYPER-LINK and related
- functions. Hyper-Linking is the process in which end users
- can move an arrow to indicate anything you have drawn or
- written on the screen. When the users press [Enter] or click
- the left mouse button, the presentation switches to another
- script.
-
- HYPER-LINK
- DEFINITE JUMP
-
- These are very powerful functions! See the chapter about
- Hyper-Linking for more information (HLINK.DOC)
-
- PERSISTENCE
-
- This function installs a code in your script file, so
- that screen will not clear when the next script file is
- played. This give a double-exposure effect. A useful
- example would be: A box in the middle of a complex screen in
- which you want to change the contents, without recreating the
- screen that surrounds it.
-
- GET OUT NOW
-
- There is a rare situation in which MSHOW.EXE can be run
- in batch mode to play a single script file, which contains a
- user input feature such as Live Text. When the user is done
- with the file, it does not drop out directly to DOS, but
- first displays a blank screen. To get an immediate return to
- DOS when [Esc] or the right mouse button is pressed, select
- this option. GET OUT NOW can be installed at any place in
- the script file. This has no effect in TMW, TMWTEST or in
- MSHOW when used in presentation mode.
-
- BUILD MENU
-
- This menu is for connecting several script files
- together into a presentation. A presentation is two or more
- script files chained together. This is done by listing them
- in a special file called MSHOW.CFG. When the run-time
- program MSHOW.EXE or TMW.EXE sees this file, it reads it to
- find out which files you want presented and in what order.
- You can list up to 132 files in a presentation. They will be
- shown one after another unless the end user selects options
- such as SEARCH, GOTO or BACK.
-
- BUILD PRESENTATION
-
- Use this function to build or modify the list of files
- to be presented. When selected, a full-screen spread-sheet
- like menu appears. If there is no existing MSHOW.CFG file,
- all cells will be empty. If there is a previous MSHOW.CFG
- file, then the menu will contain the files listed in
- MSHOW.CFG. You can delete existing files and add your own.
- Simply move to the cell where you want a file to appear, then
- type the name of that file. The program reads the first
- column from top to bottom, then moves to the next column,
- etc.
- Do not use drive and path designators with file names.
- The files which are to be displayed should all be in the same
- directory as MSHOW.EXE or TMW.EXE. When the end user gets a
- disk with your presentation on it, the script and MSHOW.EXE
- will all be on the same disk (or in the same Zipped BBS
- file). If you try to add drive or directory information here,
- and if the end user's computer is not configured like yours,
- Bloooie!
- Although you can leave spaces between files, it is not a
- good practice to do so.
- When done with the BUILD menu, press [Esc]. The new
- MSHOW.CFG file will automatically be written to disk. If you
- have an important version of MSHOW.CFG already, you ought to
- make a back up copy first.
- In addition to script files, you can also include .EXE,
- .COM, .BAT or .PCX files in this menu, and these
- programs/files will be executed or displayed properly.
-
- VIEW PRESENTATION
-
- A presentation is made up of two or more script files.
- When this feature is selected, your entire presentation can
- be viewed, almost as if you were an end user using MSHOW.EXE.
- It doesn't matter what script file is currently loaded,
- VIEW PRESENTATION simply looks for the file MSHOW.CFG,
- (created with the BUILD PRESENTATION option on the BUILD
- menu) and displays the files found there.
- Because VIEW PRESENTATION emulates MSHOW.EXE while The
- Multimedia Workshop is loaded in the background, some
- functions are not available which are part of MSHOW.EXE.
- Simply too much RAM is required. Most executable programs
- built into MSHOW.CFG (with BUILD option) will be ignored.
- SPEECH synthesis will also be ignored.
- While VIEW PRESENTATION is in effect, the main menu
- changes to emulate the menu in MSHOW.EXE. When you select
- QUIT from this menu, the normal main menu returns, and the
- script file previously loaded is replayed.
-
- CHOOSE .CFG FILENAME
-
- Normally TMW.EXE and MSHOW.EXE expect the name of the
- file which contains the script file itinerary to be
- MSHOW.CFG, but this is not set in concrete. You can use any
- other filename as long as the last 4 characters are '.CFG'.
- With this option, you set TMW.EXE to use a .CFG filename of
- your choice. To get MSHOW.EXE to display files from a .CFG
- file other than MSHOW.CFG, type MSHOW at the command line
- followed by the custom .CFG filename.
-
- LAYER
-
- This little menu contains two layer functions:
-
- LAYER
-
- Use this to create templates for precise alignment of
- animations or picture elements. A file can be made which
- continues outlines showing you where you want things to line
- up. You can double-expose this "template" file over your
- current file, add your picture elements precisely over the
- outlines.
-
- REMOVE LAYERED FILES
-
- This function will delete all layered files from within
- your current script file, thereby eliminating temporary
- templates, etc.
-
- MORE (extended File Menu)
-
- OPTIMIZE
-
- This option may make the current script file smaller and
- run faster. It does this by eliminating redundant lines such
- as blank lines, calls to change color or thickness to the
- current color or thickness, and by removing markers used by
- UNDO. Use Optimize as one of the finishing touches to a
- script file, since UNDO will run less efficiently after
- OPTIMIZE is selected. Available only in the registered
- version.
-
- ENCRYPT
-
- Script files and live text (ASCII) files can be
- encrypted so that no one can modify them. This protects your
- software so that end users cannot change your data and then
- pass modified copies to others. Encrypted files run exactly
- the same within The Multimedia Workshop, MSHOW.EXE and
- TMWTEST.EXE, but when examined with a word processing or text
- editing program, they are unreadable.
- Encrypt is available only in the registered version.
-
- CHANGE MODE
-
- You can switch to another video mode at any time.
- Super-VGA is available in the registered version only.
-
-
- MAKE PCX/GIF
-
- Whatever is currently displayed on the screen will be
- made into a .PCX or .GIF file when this is selected.
-
- THE DRAW MENU
-
- This menu contains the standard graphics creation tools.
- Special effects, and file handling functions are in other
- menus.
-
- LINES
-
- Use this function to draw straight lines.
-
- If using a mouse, click the left button to start a line,
- then click the left mouse button again to 'set' the line, or
- click the right button to cancel the line. When done with
- LINE, click the right mouse button again.
- If using the keyboard, use the [Enter] key to simulate
- the left mouse button and the [Esc] key to simulate the right
- mouse button.
- When using the mouse or the keyboard, it might be
- desirable to float a partially completed line to a new
- location. You can toggle FLOAT MODE by clicking the
- spacebar. Then click the spacebar again to return to
- STANDARD MODE.
- This can lead to confusion. If a line misbehaves, try
- clicking the spacebar to toggle to STANDARD MODE.
- If you have a three-button mouse, you can hold the
- center button to toggle FLOAT MODE.
-
- DASHED LINES
-
- Dashed lines are available in the registered version.
-
- EMPTY BOXES
-
- Using the mouse, hold down the right mouse button to
- change the size or shape of a rectangle, then click the left
- button when done. SIZE MODE can also be toggled with the
- spacebar.
- Using the keyboard, click the spacebar to toggle SIZE
- MODE to change the size or shape of a rectangle, then click
- it again to return to MOVE MODE. Click [Enter] when done.
- When SIZE MODE is toggled (with the spacebar or the
- right mouse button) the coordinate display in the lower left
- corner will reflect the dimensions of the rectangle.
- Rectangles can be canceled with [Esc].
-
- FILLED RECTANGLES
-
- These are drawn just like rectangles (above) with the
- only difference being that the rectangles are entirely filled
- with current color.
-
- BLOCK MENU
-
- Block operations involve a rectangular region of the
- screen.
-
- COPY BLOCK
-
- This function gives you a rectangle on screen. Move/size
- it to enclose an area to be copied and click the left mouse
- button or press [Enter]. When you move the mouse or press
- arrow keys, a flashing copy of the selected area will move
- across the screen. When satisfied with the new location,
- press [Enter] or click the left mouse button again.
-
- MOVE BLOCK
-
- This function works just like COPY BLOCK (above), but
- the original area disappears, leaving background color.
-
- FLIP
-
- With this function you move/size/shape a rectangle to
- enclose an area. Then the area will be reversed from left to
- right.
-
- FILL PAGE
-
- This function simply fills the whole screen with the
- currently selected color.
-
- PIXEL EDIT
-
- When this function is selected, a rectangle appears on
- screen. It's size cannot be changed, but you can move it to
- surround an area you want to work on in close detail.
- Move the rectangle to the area you want to edit and
- press [Enter] or click the left mouse button. Then the
- original area will be pictured in it's normal size in the
- upper left corner, and the rest of the screen will be a very
- blown up version. You can point to any enlarged pixel and
- click the left mouse button or press [Enter] to change it's
- color to the current drawing color. Press [Esc] or click the
- right mouse button when done.
- To change many pixels to a new color, toggle GO MODE
- with the spacebar.
- To change to another color, press the [C] key.
- Once a pixel has been changed, you cannot immediately
- change it again. Another pixel must be changed first, even
- if you have pressed [c] to change color. This prevents
- runaway iterations of changing a pixel to the same color over
- and over again if you move the mouse slowly and therefore
- saves disk space. PIXEL EDIT is disk space-intensive and
- should be used sparingly, especially in ASCII-Vector-Graphics
- scripts. If converted to .PCX image, extensive PIXEL EDITing
- will usually not affect file size as much.
-
- THE TEXT MENU
-
- Text operations, of course.
-
- CHOOSE FONT
-
- The shareware version comes with a few fonts which can
- be used by TITLES, REGULAR TEXT, LIVE TEXT, and BLOCK IMPORT.
- DEFAULT Font is built into the program. The others are
- provided as *.MMF files on disk. You can keep or discard as
- many of the *.MMF files as you wish. When CHOOSE FONT is
- selected, it looks at the current disk and directory for the
- *.MMF files and shows those available. You can select any
- one for use. If you do use any besides DEFAULT Font, make
- sure to provide the corresponding *.MMF file on disk with
- your finished presentation.
- The registered version comes with 41 fonts.
-
- TITLES
-
- This is a menu of text operation involving only one line
- of text at a time. If Shadow options are set, CENTERED TITLE,
- LEFT TITLE and FLEXI-FONT will project shadows on the screen.
- To set Shadow options, see MORE, then SET SHADOW, within the
- TEXT MENU.
-
- CENTERED TITLE
-
- When selected, an arrow appears. Move it to the desired
- location and press [Enter] or click the left mouse button.
- You can then type a line of text centered around where the
- arrow was. The current color, and font will be used.
-
- To center a line of text in the exact middle of the
- screen, use the coordinate display in the upper right corner.
- In most video modes, 320 is the middle of the screen. In
- VGA-LO and CGA-LO, the center position is 160.
-
- LEFT TITLE
-
- This is just like CENTERED TITLE above, but this one
- starts the text at the arrow and builds a line of text to the
- right, centered vertically at the arrow.
-
- FLEXI-FONT
-
- A new option built into The Multimedia Workshop is
- Flexi-Font. This font is a stroked character font, which can
- be adjusted for height, relative width, position, color,
- boldness, and angle.
- Using Flexi-Font, you can arrange text around circles,
- along curves, you can have text which starts large on the
- left and ends up small on the right end of a string, and you
- can make it fit exactly where you want it. You can even have
- it upside down if you wish.
- Flexi-Font is available only in the registered version.
-
- REGULAR TEXT
-
- When this function is selected, a rectangle appears on
- screen. You can change it's size and shape by holding the
- right mouse button or by toggling SIZE MODE with the
- spacebar. Move it to the desired location and press [Enter]
- or click the left mouse button.
- Once the text area is selected, you can simply type
- text. Word wrap is automatic when you reach the right hand
- edge of the chosen text area. You can use the backspace key
- for deleting mistakes. Press [Esc] when done entering text.
- If you try to select an area smaller than 2 characters
- wide or one character tall in the current font, the function
- will cancel and return you to the main menu.
- You can, of course, select an area larger than you need.
-
- IMPORT TEXT
-
- This menu offers several ways to incorporate normal
- ASCII text files into your presentations.
-
- LIVE TEXT
-
- This is a really neat feature of The Multimedia
- Workshop. You can design a script file so that somewhere in
- your picture you have some lines of text which are
- scrollable, just like as if you were using Writer's Dream,
- See, List, View, or any other text presentation program. The
- difference is that you can do it as any size portion of a
- graphics screen, and using any font or color!
- This hooks any ordinary ASCII text file. So, first
- create a text file that you want displayed. Then, from
- within in TMW, select a font and color, then choose this
- function. You will be asked to size and shape a rectangle to
- define the area you want the text to occupy. Then, name the
- file you want displayed. You are also presented with two
- other choices:
- You can have AutoScroll start automatically. AutoScroll
- causes the text to scroll line-by-line without the user
- pressing any keys. Autoscroll can be run at any one of nine
- speeds. 1 is very slow, allowing approximately 2 seconds
- between lines. 9 is very fast. AutoScroll's speed changes if
- the user presses any key from 1 to 9, and stops if any other
- key is pressed. Whether or not AutoScroll starts
- automatically, it can be started or stopped while Live Text
- is in effect. If AutoScroll continues to the end of the text
- file, Live Text quits automatically.
- The last option is a "hint bar." Live Text will give the
- end user a bar at the top of the screen, indicating that the
- user can use the arrow keys to scroll, press [F1] for on-line
- help, or press [Esc] to quit Live Text. If you do not select
- this option, it is usually a good idea to write your own
- brief instructions into the picture so that the users know
- how to use Live Text.
- Live Text also has a built-in SEARCH function. When a
- user presses [S] (for Search) or [F] (for Find), they will be
- prompted to type a word or phrase. If that word or phrase is
- in your text file, it will be located and highlighted.
- End users who try SEARCH from the MSHOW menu will be
- pleased to find that SEARCH will extend into hooked LIVE TEXT
- files, and take them to the script file and the portion of
- the live text file containing a match.
- If AUTO is selected from the MSHOW menu, AutoScroll
- starts automatically, so that the presentation does not get
- stuck at Live Text.
- Live Text can also be scrolled by moving the mouse up or
- down. The left mouse button has no effect, but the right
- button will end the Live Text session, just as if [Esc] were
- pressed.
- Live Text has a print function. The end user can press
- [P] from the keyboard to get a paper copy.
-
- NOTE: Don't forget to copy the ASCII files used with Live
- Text onto your finished product disks.
-
- AUTOMATED LIVE (Text)
-
- If, having read about Live Text, or perhaps even trying
- to use it, you find it quite complicated, you'll be happy to
- note that AUTOMATED LIVE TEXT was made to simplify the
- process. When this feature is selected, you are asked to
- type a filename. Then a rectangle appears. You cannot
- change the size of this rectangle, it indicates the area
- required for a Live Text box using the currently selected
- text file and font. Move the rectangle to the area you want
- to contain the Live Text, then press [Enter] or the left
- mouse button. Live Text will occur there. (Press [Esc] or
- the right mouse button when done previewing the Live Text.)
- Automated Live Text will let you know if you are trying
- to do something impossible. It will issue a warning and not
- let you use a non-existent file, or one which contains lines
- of text wider than the screen (in the currently selected
- font).
-
- To make the function as easy-to-use as possible, you
- cannot change the colors of Automated Live Text. The text
- will always appear in white, within a blue box, with a black
- shadow. You cannot change the height of the Live Text box,
- it is always approximately half of the total height of the
- screen. Well, actually, you can change the colors and
- dimensions, if you edit the script file, since Automated Live
- Text simply writes all the ordinary lines necessary for Live
- Text within a shadowed, bordered rectangle into the script
- file.
-
- NOTE: For best effect you might want to edit the Automated
- Live Text script lines to make the bottom of the text box
- better line up with the bottom line of Live Text, but this is
- quite easy to do, simply let the Live Text run deeper
- (increase the last number in the line which starts with "tv".
- Even if you are an experienced user ("Power User!") of
- The Multimedia Workshop, you may still like to use Automated
- Live Text rather than Live Text, because you can set up a
- Live Text box faster by simply using Automated Live and
- making some specific changes, rather than by successive
- approximation of box sizes with regular Live Text.
-
- ANOTHER NOTE: Don't forget to copy the ASCII files used with
- Live Text onto your finished product disks.
-
- BLOCK IMPORT
-
- This option will transfer text from an ASCII file
- verbatim, except it will use the currently selected typeface
- and font size.
- You must first prepare your text. It must be in
- standard ASCII format.
- If your text file contains more text than would fit in a
- single picture, you must break it up into several smaller
- disk files, each containing the text for one picture. Each
- of these files must have the text formatted into a block
- which will fit on the screen. Lines of text 75 columns wide,
- will not fit in a space half as wide as a whole picture, for
- example. Each block must contain no more than the number of
- lines a picture can contain. How many columns and lines are
- allowable? There is no easy answer, because different
- graphic modes and different fonts require different amounts
- of text space. Generally, using DEFAULT font, the graphics
- modes with 640 pixels horizontally - CGA-HIGH, EGA, Hercules
- and VGA, can handle lines of text up to 76 characters wide.
- In the case of 200 vertical pixels, such as CGA-HI, and
- EGA-LO, you can fit as many as 18 lines of text when using
- the smallest font.
- To get your text block sizes to fit really well, you'll
- have to experiment a bit.
-
- HIDDEN NOTE
-
- Use this to create a note in the script file which will
- never appear on screen.
-
- MORE (extended Text Menu)
-
- SET SHADOW
-
- This sub-menu is for controlling on-screen shadows cast
- by CENTERED TITLE, LEFT TITLE, and FLEXI-FONT.
-
- SHADOW ON/OFF
-
- When this is set to OFF, (menu box unchecked) no shadow
- will occur.
-
- SHADOW SIDE
-
- When set to right (default) the shadow will occur to the
- right of the text, as if the light source was over your left
- shoulder.
-
- SHADOW COLOR
-
- The default shadow color is black, but can be changed to
- any color you wish.
-
- VERTICAL
-
- You can control the offset of the shadow in the vertical
- dimension. If you select a vertical offset of 2, then the
- shadow occurs two pixels lower than the main text. The most
- common selection is 1, but a range of 0 to 20 will work.
-
- HORIZONTAL
-
- This is just like VERTICAL, above.
-
- SET JUSTIFY
-
- You can choose right justification for use with REGULAR
- TEXT. Right justification puts extra spaces between words so
- that the right-most character in each line of text aligns
- with the right-hand edge of the text area.
-
- CUSTOM TOP BAR
-
- You can enter a line of text which will appear at the top
- of the screen in place of the standard menu bar or
- instructions. This is available in the registered version.
-
- QUESTION & ANSWER
-
- You can create full-fledged multimedia multiple-choice or
- true/false tests with The Multimedia Workshop! This is
- available in the registered version only.
-
- SOUND MENU
-
- This menu contains the functions for sound effects.
- All these effects except SOUND BLASTER VPLAY and OTHER
- SOUND CARD can be played through the standard IBM-Pc speaker.
- The timing of the sounds will be the same whether played on a
- 4.77 mhz XT or a 50 mhz '486.
-
- MELODY
-
- When MUSIC is selected, a graphical menu pops up. It
- allows you to compose melodies using standard music notation.
- You can pick any note (representing timing) from the lower
- staff, and move it to the upper staff in a position
- corresponding to the frequency of the note. You can add as
- many notes to the top staff as you like up to 2000. You can
- also select rests and naturals, flats and sharps. If you put
- flats or sharps at the very beginning, then all notes on the
- same lines or spaces will be flat or sharp unless
- specifically changed by a natural sign. Any flat, sharp or
- natural after the very beginning will affect only one note,
- the one following the flat, sharp or natural sign. You can
- move the pointer to the area marked, "Click here for menu"
- and will be offered several other choices including changing
- the attacks and the tempo. For more information, press the
- [F1] key at any time for pop-up help.
- Melody has a limit of 2000 notes. If you ever manage to
- reach this limit, you will be notified. However, if you are
- creating a long song, you should save it and work on it in
- pieces, since MELODY does not write to disk each time you add
- a note, but saves it all in RAM until you EXIT & SAVE.
-
- PC SPEECH
-
- Good, intelligible-quality speech is possible from most
- standard IBM-PC speakers! The Multimedia Workshop provides
- two systems which present digitized speech. The first uses
- stand-alone .EXE files which speak by themselves. The second
- system uses a sub-program called PC-TALK.EXE which plays .SP
- files.
- The first .EXE system has higher-resolution sound, but
- will not run on older XT-class computers or on those slower
- than 8 mhz. (Virtually all computers made today are faster
- than 8 mhz.) In fact, if you try to use these .EXE speech
- files on the older computers, they will lock up!
- The second system uses .SP files which are smaller and
- run on old as well as new computers, but have a lower sound
- quality.
- When you select PC SPEECH from the SOUND menu, a sub-menu
- asks whether you want to use the .EXE files or .SP files.
-
- .EXE SPEECH FILES
-
- There are a few useful example .EXE speech files on
- this disk. Each one is a stand-alone word or phrase. You can
- test any one by typing it's name at the DOS prompt. For
- instance, to hear a file called HELLO-.EXE, type HELLO- and
- press [Enter].
- Each of these speech files has a dash (-) at the end of
- it's name so that you'll know that it is a speech file, and
- not some other executable program. To further reduce
- confusion, you might want to store unused speech files in a
- separate disk or directory.
- To use a speech file, go to the SOUND menu, then select
- PC SPEECH, and then select .EXE files. You'll be asked to
- type a filename. Type the name of any speech file that you
- want to use. Remember to type the dash at the end of the
- filename.
- Whatever speech files you have used must accompany your
- finished product files on your distribution disks.
- More speech files are available. To get the whole 3-disk,
- compressed speech library, send $29.95 to Another Company. As
- usual, there is no charge for postage to anywhere in the
- world.
-
- IMPORTANT NOTE: The .EXE speech files require at least an
- 8mhz '286 computer. They should work ok on all '286's,
- '386's, and better. Laptop computers (at 8mhz or faster)
- will play the files, but they won't be as clear as on
- computers with real speakers. This means that you can fairly
- safely create presentations in VGA graphics with .EXE file
- sound, because it would be very rare for a VGA-equipped
- computer to be slower than 8 mhz. However, if you create for
- the CGA market, some older, slower computers may lock up with
- any .EXE speech file.
-
- PC-TALK and .SP FILES
-
- If you want your digitized speech to run on XT-class
- machines, or want to use smaller files, the PC-TALK system is
- also provided.
- This is an option made possible by PC-TALK.EXE, a product
- of C.S.S. Inc. In order to use this option, you must
- purchase THE SPEECH LIBRARY, a collection of over 1,000,000
- bytes of digitized speech and sound effects. The price is a
- very reasonable $29.50 including postage within the United
- States.
- The SPEECH function works like this: TMW.EXE or MSHOW.EXE
- runs a sub-program on disk called PC-TALK.EXE which runs one
- or more .SP speech files from the disk.
- There are some speech files included with The Multimedia
- Workshop, so you can experiment with this function and see
- whether you might want to incorporate .SP speech into your
- presentations.
- To use one, select PC SPEECH from the SOUND menu, then
- select .SP FILES and type the name of one of these files,
- then press [Enter]. The speech is now a part of the script
- file, and will play when the script files is played.
-
- REMEMBER: PC-TALK.EXE plus the .SP speech files you are using
- must be copied onto your final disk.
-
- Another Company does not provide any other .SP files. C.S.S.
- does. To order THE SPEECH LIBRARY send check with order for
- $29.50 to:
-
- C.S.S. Inc.
- 3005 Glenmore Ave.
- Baltimore, MD 21214
- (410) 665-0193
-
- Credit card orders, phone: 1-800-847-0309
-
- C.S.S. can also supply custom phrases at $20 per
- phrase/sentence. Write to them for details.
-
- SOUND CARD
-
- This menu contains accesses to optional hardware sound
- card programs.
-
- SOUND BLASTER VPLAY
-
- The Multimedia Workshop now supports standard Sound
- Blaster .VOC files which you can create if you have a Sound
- Blaster card. These are generally used for synthesized
- speech, but may also be used for excellent, multi-instrument
- music and sound effects. A Sound Blaster card is required to
- replay these sounds. If attempted on a computer without a
- Sound Blaster card, nothing will happen. To use this
- function, simply type the name of the .VOC file you want
- played.
- The .VOC file must be copied along with your script
- files onto your finish product disks. The end-users'
- computers must have have a path to VPLAY.EXE, which comes
- with the Sound Blaster card.
-
- OTHER SOUND CARD
-
- With this function, you can run most sound programs for
- sound cards other than Sound Blaster, as well as other
- programs for the Sound Blaster card. It simply puts a sort
- of hook into the script file, which will run the program of
- your choice, along with the parameters of your choice. The
- picture being developed by your script is unaffected, unless
- the sound program tries to write to the screen. Most sound
- programs have a way to prevent this, such as passing a "/q"
- as a parameter along with the sound file to play.
- This function will ask for a program name, a sound file
- name, and finally ask whether you want to add parameters. For
- instance, let's say that you have a program called SOUND.EXE
- which plays a bit of music in a file called GUITAR.XXX.
- Furthermore, we'll imagine that SOUND.EXE can take /n to make
- sure it does not upset the current screen. You'd enter
- SOUND.EXE for a program name, then GUITAR.XXX for the sound
- file name, and finally /n as a parameter. That ought to do
- it!
-
- SOUND LIBRARY
-
- This is a top level menu to the Sound Effects Library.
-
- SOUND LIBRARY
-
- This is a menu of pre-created sound effects which will
- play on all ordinary computers (Sound Blaster not required).
-
- TIME MENU
-
- This menu is something you'll never see in a typical
- paint program!
- Because of the nature of ASCII-Vector-Graphics
- scripting, you can partially develop a picture, then
- alternate some delays with additional picture development,
- making custom animations and presentations that evolve at the
- speed a viewer can comprehend.
-
- 5, 10, 20, 50, 200 MILLISECONDS, 1, 5 SECONDS
-
- As soon as you select any of these functions, a delay is
- written into the script file. 1000 milliseconds equals one
- second, so, for instance, 50 milliseconds is 1/20 of a
- second.
-
- ADJUST PRESET
-
- With this function you can select a number of
- milliseconds for Use Preset Delay. The number you have
- selected remains in effect until you again select ADJUST
- PRESET.
-
- USE PRESET
-
- If ADJUST PRESET has been previously selected from this
- menu, when USE PRESET is selected, a delay of the amount of
- time you specified will be added to the script file. For
- instance, you can specify 15 milliseconds, then make a small
- block move, select Use PRESET, make another small block move,
- select USE PRESET again, and so on. Then you'll end up with
- smooth animation that waits 15 milliseconds between steps.
-
- CUSTOM DELAY
-
- When this is selected, you are asked to enter a number
- of milliseconds to delay the development of the script. 1000
- milliseconds = one second. The allowable range is 0 to
- 30000. If you need more than 30 seconds delay, select this
- function several times in a row. For numbers larger than 3
- digits, do not use commas.
-
- WAIT FOR USER
-
- This is a neat, but also a tricky function. When
- selected, a halt is written into the script. The computer
- then waits for the user to press any key before continuing.
- This is useful in cases such as this:
- Let's say you are demonstrating the four strokes of a
- four-cycle engine. First you picture the intake stroke. In
- your picture is a caption, "Intake Stroke" plus the words,
- "Press any key to continue..."
- After the WAIT FOR USER, you erase the position of the
- piston and contents of the cylinder and draw the compression
- stroke. You also erase the caption and replace it with,
- "Compression Stroke." So, when the user presses a key, the
- picture changes to show the compression stroke.
- And, you repeat this with two more WAIT FOR USERs and
- two more changes to illustrate the firing stroke and the
- exhaust stroke.
- The reason WAIT FOR USER is "tricky" is that it may fool
- end users, and even you, the author, if you forget to put the
- words, "PRESS ANY KEY..." or something similar in your
- pictures. The presentation will stop until a key is pressed,
- and the end user may think the computer has locked up or
- broken. I've been fooled several times by this myself as I
- was developing scripts with WAIT FOR USER in them.
-
- BREATHE IN
-
- This function makes your large script files run better
- from slow hard disks and floppy disks. When a script file is
- larger than 16,384 bytes, the program runs to that point,
- then reads more data from the disk before continuing. This
- may make an undesirable pause if it occurs while playing
- sound effects, music or an animation sequence. You cannot
- prevent this pause in long script files, but you can control
- when it occurs. If you select the BREATHE IN option just
- before sound effects or animations, you guarantee that there
- will be no interruptions in the next 16,384 bytes of script
- file read.
-
- LOOP
-
- You can cause a portion of your script file to play over
- and over again, until the user clicks a mouse button or
- presses any key. This is available in the registered
- version.
-
- THE SFX (Special Effects) MENU
-
- REGULAR FADE
-
- This function fades the current picture to black. This
- function works only in VGA, XGA and SVGA modes.
-
- GRANULAR FADE
-
- This function installs a pseudo fade out into your
- script. The granular fade will cause the whole screen to
- become the current drawing color. So if you first change the
- color to green, the fade will fade out to green. The
- granular fade can be quite pretty.
-
- SWIPE
-
- This function clears the screen from left to right,
- changing the whole screen to the currently selected color.
-
- CLOSE CURTAINS
-
- This function clears the screen from left and right edges
- to the middle, changing the whole screen to the currently
- selected color.
-
- OPEN CURTAINS
-
- This function clears the screen from the middle to the
- right and left edges, changing the whole screen to the
- currently selected color.
-
- ROLLER SHADE
-
- This function clears the screen from the top to the
- bottom, changing the whole screen to the currently selected
- color.
-
- EXPANDING BOX
-
- This function presents a rectangle on screen. Move and
- size it to indicate an area in which you want an EXPANDING
- BOX to grow. You will be asked to type a number representing
- the amount of time required for the effect. 0 will make the
- fastest possible expanding box, while a large number like 20
- will work slowly. An expanding box will grow to the
- dimensions you have indicated in the currently selected
- color. EXPANDING BOXES run at nearly the same speed on
- different computers, but vary from one video mode to another.
-
- MORE (extended SFX Menu)
-
- CHANGE PALETTE
-
- In EGA-HI mode, although only 16 colors can be shown on
- screen at one time, these 16 can be any of 64 possible
- colors. In VGA, XGA and Super-VGA modes, the 16 or 256
- on-screen colors can be chosen from 262,144 possibilities.
- When CHANGE PALETTE is selected, you are prompted to
- pick a color to change. A menu pops up giving you a choice of
- choosing the color from the picture, or from the palette. To
- choose from the picture, point to an area containing the
- color you want to change and press [Enter] or click the left
- mouse button. By choosing from the color palette, you can
- change a color which is not yet incorporated into your
- picture.
- Once the original color is selected, you can change it
- by moving the mouse up or down, or by pressing the up or down
- arrow keys. In the case of EGA-HI (mode 4), you can choose
- from among 64 possibilities. In VGA modes, you can change
- the amounts of red, green and blue which make up the color.
- If you start with any color and turn the red value all
- the way up, then turn the green all the way up, and finally
- turn the blue all the way up, you'll end up with white. If
- you turn all three values all the way down, you get black.
- Click the left mouse button or press [Enter] to finalize
- a color and save its change into the script file.
-
- RESET PALETTE
-
- If you have manually changed palette colors, or have
- imported a .GIF or .PCX image which has changed the default
- colors, but you want them back, this puts a line in the
- script file which will cause the colors to return to normal.
-
- HOLD ENDING
-
- There are times when you might not want the Another
- Company copyright notice at the end of an MSHOW.EXE
- presentation. We have another, invisible copyright notice
- buried in the .EXE file, so you can turn it off with this
- function. Use this function once, anywhere within any script
- in your presentation, and the copyright notice will not
- appear. This is available only in the registered version.
-
- DOOR MENU
-
- This is a multi-faceted menu containing The Multimedia
- Workshop adjustments and several important sub-programs.
-
- UNIVERSAL CONVERTER
-
- The UNIVERSAL CONVERTER is a bonus program packaged with
- The Multimedia Workshop. It offers a menu of 85 choices,
- many with sub-choices totalling over 600 mathematical and
- other types of conversions. For instance, you can convert
- metric to inch, frequency to musical notes, and Fahrenheit to
- Centegrade. To use the UNIVERSAL CONVERTER, simply select a
- menu item with mouse or arrow keys then press [Enter] or the
- left mouse button. For more instruction, press the [F1] key
- within the converter. For even more instruction, see the
- Universal Converter chapter within the electronic owner's
- manual (DREAM.EXE). The Universal Converter can also be run
- as a separate DOS program by typing UC at the DOS prompt. If
- you like the Universal Converter, you'll love the DELUXE
- Universal Converter, which contains many more functions such
- as Goal Attainment Function, Bicycle Conversions, See (a file
- viewer), Text Count (which tells you how many lines,
- characters and words are in a file), Chart of the Elements,
- Typo Trap (for programmers) and more, more, more. The DELUXE
- UNIVERSAL CONVERTER is available from Another Company for
- $29.95, postage included.
-
- LINE EDITOR
-
- With this feature, found in the registered version only,
- you can fine tune and troubleshoot your script files, line by
- line, go backwards, forwards, skip to specific locations,
- and change the lines to suit your needs. You can edit a line,
- and see its effect on your finished product immediately. You
- can go to any line, and see it's graphic effect while you
- edit it.
-
- ADJUSTMENTS
-
- This menu offers variables you can adjust to customize The
- Multimedia Workshop to your preferences.
-
- ADV (Advanced) COLOR MENU
-
- CHANGE COLOR
-
- Use this function to change the current drawing color.
- The chosen color will be used for pictures elements such as
- lines, circles and rectangles, as well as for text, until
- another color is chosen. In 16- and 256-color modes, simply
- point to a color and press [Enter] or click the left mouse
- button. Press [Esc] or click the right button to cancel. In
- other video modes with fewer colors, a menu will pop up with
- the available options.
-
- PICK UP COLOR
-
- When this function is selected, an arrow appears on the
- screen. Move it to point to anything on the screen containing
- the color which you would like to become the current color
- and press [Enter] or the left mouse button. From this point
- forward, text, drawing items and special effects will use the
- color you have selected.
-
- MORE
-
- SHOW ICONS
-
- When this box is unchecked, most of the icons on the
- menus disappear, leaving text-only descriptions. This makes
- the menus faster, but less colorful, and makes items harder
- to find for beginners.
-
- PUZZLE
-
- The Puzzle function can take any on-screen image and turn it
- into a live, on-screen puzzle composed of 32 random pieces.
- The end user can reassemble the picture with the mouse or
- arrow keys. This is easy, fun and addictive. You'll find
- yourself playing with it for hours! The puzzle function is
- available only in the registered version.
-
- ABOUT THE MULTIMEDIA WORKSHOP, REGISTERED VERSION
-
- The registered version of The Multimedia Workshop is $99.95.
- It gives you everything in the shareware version including a
- royalty-free license to make as many products as you like.
- (including right to distribute MSHOW.EXE, *.MMF files, etc).
- It has many more features than this shareware version
- including:
- * Super-VGA support
- * File Encryption
- * Puzzle creation from any on-screen image
- * Flexifont
- * Multiple-choice & true/false test creation in
- full multimedia
- * Zoom
- * Block Animation
- * Author-configurable Menu Colors
- * Dotted Lines
- * Triangles
- * Custom Top Bars
- * Line editor
- * On-Line Tutorial
- * More On-Line Documentation
- * 400k of .EXE speech files
- The registered version is also the latest version, and may
- incorporate new features and bug fixes beyond the shareware
- version. NOTE: The extensive owner's manual is entirely
- on-line, a paper version is not provided. This saves trees,
- makes rapid updates possible, and keeps the cost low.
-
- _____________________________________________________________
- end of chapter.
-
-
-
-